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Welcome to the development wiki for DungeonHack, an open-source project to create a large scale, open-ended role-playing game "forged in the Spirit of Daggerfall" (TES II).


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DungeonHack News || news archive

28 December 2008 Brendan

It has been a busy holiday season. Alot of work has been done, but we often lose focus on updating the news page...

  • Interrupt's terrain has been suddenly resurrected after straightening up the code for some weeks to implement PLSM2. Archwyrm is leaning toward extending our code instead of relying on the less-than-active PLSM project.
  • New member Garvek has done extensive work on documentation of the code and also integrating Tegan's long-lost code in MyGUI.
  • Archwyrm has been officially elected Lead Programmer

02 December 2008 Brendan

  • Archwyrm has PLSM2 terrain working but was delayed in getting OgreNewt physics working, thus our walk-test demo release is targeted for next weekend
  • Roshathra has had to research architecture to more properly design his "building builder", but has reworked existing code to make a 2D nation map generator
    • Textures and door and window models are requested for the building builder
  • Our next Dev Chat is this Sunday, 7 Dec. 2008.

26 November 2008 Brendan

  • HAPPY THANKSGIVING Americans and others who like an excuse for feasting!
  • The latest Dev Chat summary is up
  • Roshathra is working on a procedural generator for 3D buildings based on his previous and successful 2D building placement generator
  • We'll be upgrading our MediaWiki version soon to support qubodup's custom-designed DungeonBook theme, which will become the new default.
  • Archwyrm expects to have the new PLSM2 terrain system and our physics plug-in working by next Sunday!
  • We're aiming for a new demo release by next Sunday!!

16 November 2008 1Samildanach

  • This has not died.
  • No, really, it hasn't.
  • Archwyrm, after trying to wrestle the old terrain generation code, is working to integrate Paging Landscape Scene Manager 2 (PLSM2).
  • Tegan has returned (now with a four week old daughter) and resumed work on the GUI system.
  • Roshathra, a recent arrival, has started some promising work on a town generator, which has potential to be applied to a range of other tasks.


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