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28 December 2008 Brendan
It has been a busy holiday season. Alot of work has been done, but we often lose focus on updating the news page...
- Interrupt's terrain has been suddenly resurrected after straightening up the code for some weeks to implement PLSM2. Archwyrm is leaning toward extending our code instead of relying on the less-than-active PLSM project.
- New member Garvek has done extensive work on documentation of the code and also integrating Tegan's long-lost code in MyGUI.
- Archwyrm has been officially elected Lead Programmer
02 December 2008 Brendan
- Archwyrm has PLSM2 terrain working but was delayed in getting OgreNewt physics working, thus our walk-test demo release is targeted for next weekend
- Roshathra has had to research architecture to more properly design his "building builder", but has reworked existing code to make a 2D nation map generator
- Textures and door and window models are requested for the building builder
- Our next Dev Chat is this Sunday, 7 Dec. 2008.
26 November 2008 Brendan
- HAPPY THANKSGIVING Americans and others who like an excuse for feasting!
- The latest Dev Chat summary is up
- Roshathra is working on a procedural generator for 3D buildings based on his previous and successful 2D building placement generator
- We'll be upgrading our MediaWiki version soon to support qubodup's custom-designed DungeonBook theme, which will become the new default.
- Archwyrm expects to have the new PLSM2 terrain system and our physics plug-in working by next Sunday!
- We're aiming for a new demo release by next Sunday!!
- This has not died.
- No, really, it hasn't.
- Archwyrm, after trying to wrestle the old terrain generation code, is working to integrate Paging Landscape Scene Manager 2 (PLSM2).
- Tegan has returned (now with a four week old daughter) and resumed work on the GUI system.
- Roshathra, a recent arrival, has started some promising work on a town generator, which has potential to be applied to a range of other tasks.
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