Game Development Information
From DungeonHack
This page is your starting point for contributing to project DungeonHack.
Here you'll find guidelines, documentation, and procedures for the development of code & content.
Contents |
Project Management
- Roadmap and TODO list
- Developer Discussions
- DungeonHack Forums
- Daggerfall Copyright Issues
- Subversion Guidelines And Policy
DungeonHack Demo
This is currently the most playable version of DungeonHack though it is somewhat outdated. Unfortunately it only runs on Windows, but we are working hard on a new release.
Programming
- System Architecture
- DungeonHack SourceForge Project
- Build Instructions
- Cross-platform Compatibility Tips
- World generation study
Draft Notes
Game Design
Lore
Content Creation & Modding
know the technical and stylistic guidelines first
- Summary of Content
- Modding in Environmental Objects
- Guidelines on 3D Art Assets
- Model Optimization
- Gallery of DH Art Assets
- Game Animation Archive
- Modeling Actions and Animations
Resources
- Low Poly Co-op's Daggerfall WIP collection
- Freeware Art Assets
- Seventh Sanctum word and phrase generators
- Kate Monk's Onomastikon (name dictionary)
- robg3d
- Wikia Gaming 3D Models List
- Free the models
- Tutorial on drawing a planet/moon
Old
Here you can find old information which is no longer used: Old Game Development Information.
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